Modelling a Pillar in Cinema 4D
To start the pillar I add a cube that is -
Size X - 200m
Size Y - 45m
Size Z - 200m
Next step is to create a duplicate of that cube so I press CMD + C to copy then CMD + V to paste, that duplicate will then appear underneath the first cube so i click the move tool and drag the second cube up the Y axis so it sits on top of the first one. My next move was to change the scale in object properties so i change the sizes to -
Size X - 150m
Size Y - 45m
Size Z - 150m
I need to make sure the fillet is ticked in the same window so it gives it that rounded edge rather than a sharp edge.
Next i needed to make the actual pillar so I choose a cog wheel from spline menu and then change the plane to XZ which will rotate it so it lies flat.
Then I create an extrude NURBS so i can use that too make it 3D. I also then copy and paste the base and drag it along the Y axis to the top.
To finalize the model i add a floor by adding a plane then add a light and placing that top right so the shadow was visible.
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